Trolls is among the best action platform games for the Amiga OCS, Amiga AGA, Commodore 64 and DOS home systems. It was developed in 1993 by Flair Software.
Review
STORY / GAMEPLAY
You are a brave Troll fighting your way through cute-looking and vividly colored environments, trying to rescue as many baby trolls as possible that are kept captives. Each level has a certain number of babies to save before you will be able to go to the next via a portal called PigStop. At the beginning, your only chance to survive is to jump onto each enemy's head and avoid contact in general but as the game progresses you'll find a Yo-Yo that can be used not only as a weapon but also as a tool that will smash blocks and open pathways. The gameplay and the overall level design remind us of Zool (and Zool 2) and Troll is surely a very addictive platform game as it offers great action, candy visuals and so much fun.
GRAPHICS / SOUND Trolls runs in VGA mode and utilizes the card's potential with around 160 simultaneous colors that offer great visuals though sometimes the frame-rate seems to suffer a bit, compared to both the Amiga OCS and AGA. The sound on the DOS version includes several in-game tunes and some funny sampled sound effects.
GAMEPLAY VIDEO In our video below you can watch the Amiga OCS, AGA and DOS version of the game.
CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!